|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
01 Small Victories |
|
|
 |
|
O'Neill and Teal'c risk their lives to keep the Replicator bugs from gaining a foothold on Earth, while Carter
helps the Asgard fend off a Replicator invasion.
| |
|
|
|
|
|
02 The Other Side |
|
|
 |
|
A warring alien race offers to exchange their advanced technology for Earth's help in defeating their enemy. | |
|
|
|
|
|
03 Upgrades |
|
|
 |
|
A Tok'ra archaeologist arrives at the SGC with newly discovered technology, giving the SG-1 team superhuman
powers.
| |
|
|
|
|
|
04 Crossroads |
|
|
 |
|
Teal'c is reunited with his lost love -- a woman who claims to have found a way to communicate with her symbiote
and defeat the Goa'uld. | |
|
|
|
|
|
05 Divide and Conquer |
|
|
 |
|
When a member of the SGC tries to kill a Tok'ra, it is revealed that O'Neill and Carter may be victims of an
untraceable form of Goa'uld mind control. | |
|
|
|
|
|
06 Window of opportunity |
|
|
 |
|
O'Neill and Teal'c are caught in a time loop in the SGC, and must relive the same 10 hours over and over again. | |
|
|
|
|
|
07 Watergate |
|
|
 |
|
The Russians recover a Stargate from the bottom of the ocean, and turn to the SGC for help when their experiments
go awry. | |
|
|
|
|
|
08 The First Ones |
|
|
 |
|
Dr. Jackson is taken captive by an Unas while on an archaeological dig. The SGC mounts a rescue operation,
but discovers a danger of their own. | |
|
|
|
|
|
09 Scorched Earth |
|
|
 |
|
SG-1 is caught in a conflict between two civilizations trying to colonize the same planet.
| |
|
|
|
|
|
10 Beneath the surface |
|
|
 |
|
The members of SG-1 are used as forced labour in an underground alien facility after their memories are erased
by the ruling elite. | |
|
|
|
|
|
11 Point of no return |
|
|
 |
|
SG-1 investigates a conspiracy theorist who has detailed knowledge of the Stargate program. | |
|
|
|
|
|
12 Tangent |
|
|
 |
|
A test gone wrong leaves Jack and Teal'c marooned in space aboard a damaged Goa'uld hybrid glider | |
|
|
|
|
|
13 The Curse |
|
|
 |
|
When his former mentor dies, Dr. Jackson returns to his roots -- and discovers an ancient Egyptian artifact
containing a Goa'uld symbiote and meets up with an old flame | |
|
|
|
|
|
14 The Serpents venom |
|
|
 |
|
SG-1 must stop Apophis and Heru-ur from forming an alliance of their powerful forces, while Teal'c is captured
and tortured by the Goa'uld.
| |
|
|
|
|
|
15 Chain Reaction |
|
|
 |
|
SG-1 must adjust to a new commanding officer when General Hammond steps down -- but O'Neill discovers the
n.i.d are behind the general's resignation. | |
|
|
|
|
|
16 2010 |
 |
|
Ten years into the future, the former members of SG-1 must send a message into the past to prevent the extinction
of the human race.
| |
|
|
|
|
|
17 Absolute Power |
 |
|
Jackson's teammates notice a disturbing change in him when he is reunited with the Harcesis child and given
the Goa'uld genetic memory. | |
|
|
|
|
|
18 The Light |
 |
|
SG-1 finds a deserted Goa'uld palace, where a beautiful device causes suicidal tendencies. | |
|
|
|
|
|
19 Progidy |
|
|
 |
|
Carter must help keep a promising young cadet from throwing away a future at the SGC. O'Neill and Teal'c encounter
a dangerous life form at an offworld research base.
| |
|
|
|
|
|
20 Entity |
|
|
 |
|
The SGC is invaded by an alien life force that takes up residence in the base computer system and in
Major Carter.
| |
|
|
|
|
|
|
 |
|
21 Double Jepordy |
|
SG-1 must rescue an alien world from the Goa'uld -- with the help of their robot counterparts
Teal'c seeks revenge on the System Lord Cronus for the murder of his father.
| |
|
|
|
|
|
22 Exodus |
|
|
 |
|
SG-1 helps to evacuate the Tok'ra to a new base -- but matters are complicated when a spy reveals their location
to Apophis. The team attempts a daring plan to take out the Goa'uld's powerful fleet. | |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|